Here’s a guide to the game:
General
Golf course
Play of the sport
Par
Scoring
Basic forms of golf
Other forms of golf
Handicap systems
Rules and regulations
Hazards
Penalties
Equipment
Hitting a golf ball
Professional golf
General
Golf is a sport using many types of clubs including woods, irons, and putters, attempt to hit balls into each hole on a golf course in the lowest possible number of strokes.
Golf is one of the few ball games that does not use a standardized playing area; rather, the game is played on golf "courses", each one of which has a unique design and typically consists of either 9 or 18 holes.
Golf competition is generally played as stroke play, in which the individual with the lowest number of strokes is declared the winner, or as match play with the winner determined by whichever individual or team posts the lower score on the most individual holes during a complete round.
Golf as a spectator sport has become increasingly popular, with several different levels of professional and amateur tours in many regions of the world. Sponsorship has also become a huge part of the game and players often earn more from their sponsorship contracts than they do from the game itself.
Golf course
Golf is played in an area of land designated a golf course. A course consists of a series of holes, each with a teeing area, fairway, rough and other hazards, and the putting green surrounded by the fringe with the pin (flagstick) and cup.
Different levels of grass are varied to increase difficulty or to allow for putting in the case of the green. While many holes are designed with a direct line-of-sight from the tee-off point to the green, some of the holes may bend either to the left or to the right. This is called a "dogleg", in reference to a dog's knee. The hole is called a "dogleg left" if the hole angles leftwards, and vice versa; rarely, a hole's direction can bend twice, and is called a "double dogleg". A typical golf course consists of eighteen holes, but many smaller courses may only have nine.
Early Scottish golf courses, and similarly designed courses, are mostly laid out on linksland, soil covered sand dunes directly inland from beaches. This gave rise to the common description of a seaside course as a golf links. The turn of the 20th century, with its widespread use of heavy earth-moving equipment, saw a movement toward golf course design with an emphasis on reshaping the land to create hazards, and add strategic interest. Modern golf course design has seen a return to its roots. Architects appreciate once again how to maximize the subtleties in the existing land while tempering how much soil they move.
Play of the sport
Every round of golf is based on playing a number of holes in a given order. A round typically consists of 18 holes that are played in the order determined by the course layout. On a nine-hole course, a standard round consists of two successive nine-hole rounds.
Playing a hole on the golf course consists of hitting a ball from a tee on the teeing box, and once the ball comes to rest, striking it again. This process is repeated until the ball is in the cup. Once the ball is on the green the ball is usually putted into the hole. The goal of resting the ball in the hole in as few strokes as possible may be impeded by hazards, such as bunkers and water hazards. In most typical forms of gameplay, each player plays his/her ball until it is holed.
Players can walk or drive in motorized carts over the course, either singly or with others, sometimes accompanied by caddies who carry and manage the players' equipment and give them advice.
Par
A hole is classified by its par; the number of strokes a skilled golfer should require to complete play of the hole. For example, a skilled golfer expects to reach the green on a par-four hole in two strokes: one from the tee and another, second, stroke to the green; and then roll the ball into the hole in two putts for par. A golf hole is either a par-three, -four or -five, rarely -six, very rarely -seven.
The key factor for classifying the par of a hole is the tee-to-green distance. A typical length for a par-three hole ranges between 91-224 meters/100–250 yards; for a par-four hole, between 225-434 meters/251–475 yards; and for a par-five hole, between 435 and 630 meters/476–690 yards. The slope of the course (uphill or downhill) can also affect the par rating. If the tee-to-green distance on a hole is predominantly downhill, it will play shorter than its physical length and may be given a lower par rating and the opposite is true for uphill holes. Par ratings are also affected by factors such as the placement of hazards or the shape of the green which can sometimes affect the play of a hole such that it requires an extra stroke to avoid playing into hazards.
Eighteen hole courses may have four par-three, ten par-four, and four par-five holes, though other combinations exist and are not less worthy than courses of par 72. Many major championships are contested on courses playing to a par of 70, 71, or 72. In some countries, courses are classified, in addition to the course's par, with a course classification describing the play difficulty of a course and may be used to calculate a golfer's playing handicap for that given course (c.f. golf handicap).
Scoring
In every form of play, the goal is to play as few strokes per round as possible. Scores for each hole can be described as follows:
Term on
Scoreboard - Specific term - Definition
-4 - Condor - Four strokes under par
-3 - Albatross - Three strokes under par
-2 - Eagle - Two strokes under par
-1 - Birdie - One stroke under par
0 - Par - Strokes equal to par
+1 - Bogey - One stroke over par
+2 - Double Bogey - Two strokes over par
+3 - Triple Bogey - Three strokes over par
Basic forms of golf
Match play
In match play, two players (or two teams) play each hole as a separate contest against each other. The party with the lower score wins that hole, or if the scores of both players or teams are equal the hole is "halved" (tied).
The game is won by the party that wins more holes than the other. In the case that one team or player has taken a lead that cannot be overcome in the number of holes remaining to be played, the match is deemed to be won by the party in the lead, and the remainder of the holes are not played. For example, if one party already has a lead of six holes, and only five holes remain to be played on the course, the match is over. At any given point, if the lead is equal to the number of holes remaining, the match is said to be "dormie", and is continued until the leader increases the lead by one hole or ties any of the remaining holes, thereby winning the match, or until the match ends in a tie with the lead player's opponent winning all remaining holes. When the game is tied after the predetermined number of holes have been played, it may be continued until one side takes a one-hole lead.
Stroke play
In stroke play, the score achieved for each and every hole of the round or tournament is added to produce the total score, and the player with the lowest score wins. (Stroke play is the game most commonly played by professional golfers.)
If there is a tie after the regulation number of holes in a professional tournament, a playoff takes place between all tied players. Playoffs are either sudden death or employ a pre-determined number of holes, anywhere from three to a full eighteen. In sudden death, a player who scores lower on a hole than all of his opponents wins the match. If at least two players remain tied after such a playoff using a pre-determined number of holes, then play continues in sudden death format, where the first player to win a hole wins the tournament.
Other forms of golf
Skins
In a skins game, golfers compete on each hole, as a separate contest. Played for prize money on the professional level or as a means of a wager for amateurs, a skin, or the prize money assigned to each hole, carries over to subsequent holes if the hole is tied (or halved). If you come to the end of the round and there are still skins left over, play continues until the final skin has been decided.
Stableford scoring
In stableford the player gains points for the score achieved on each hole of the round or tournament (1 point for a bogey, 2 points for a par, 3 points for a birdie, 4 points for an eagle). The points achieved for each hole of the round or tournament is added to produce the total points score, and the player with the highest score wins.
Team play
A foursome is played between two teams of two players each, in which each team has only one ball and players alternate playing it. For example, if players A and B form a team, A tees off on the first hole, B will play the second shot, A the third, and so on until the hole is finished. On the second hole, B will tee off (regardless who played the last putt on the first hole), then A plays the second shot, and so on. Foursomes can be played as match play or stroke play.
A four-ball is also played between two teams of two players each, but every player plays his/her own ball and for each team, the lower score on each hole is counted. Four-balls can be played as match play or stroke play.
There are also popular unofficial variations on team play:
• In scramble (also known as ambrose or best shot), each player in a team tees off on each hole, and the players decide which shot was best. Every player then plays his/her second shot from within a clublength of where the best shot has come to rest, and the procedure is repeated until the hole is finished. In a champagne scramble, each player in a team tees off on each hole. The best drive is used and all players play their own ball from this spot. In best ball, each player plays the hole as normal, but the lowest score of all the players on the team counts as the team's score.
• In a greensome, also called modified alternate shot, both players tee off, and then pick the best shot as in a scramble. The player who did not shoot the best first shot plays the second shot. The play then alternates as in a foursome.
• A variant of greensome is sometimes played where the opposing team chooses which of their opponent's tee shots the opponents should use. The player who did not shoot the chosen first shot plays the second shot. Play then continues as a greensome.
• There is also a form of starting called shotgun, which is mainly used for tournament play. A shotgun start consists of groups starting on different holes, allowing for all players to start and end their round at the same time.
Handicap systems
A handicap is a numerical measure of an amateur golfer's ability to play golf over the course of 18 holes. Handicaps can be applied either for stroke play competition or match play competition. In either competition, a handicap generally represents the number of strokes above par that a player will achieve on an above average day (i.e., when playing well).
In stroke play competition, the competitor's handicap is subtracted from their total "gross" score at the end of the round, to calculate a "net" score against which standings are calculated. In match play competition, handicap strokes are assigned on a hole-by-hole basis, according to the handicap rating of each hole (which is provided by the course). The hardest holes on the course receive the first handicap strokes, with the easiest holes receiving the last handicap strokes.
Calculating a handicap is often complicated, but essentially it is representative of the average over par of a number of a player's previous above average rounds, adjusted for course difficulty. Legislations regarding the calculation of handicaps differs among countries. For example, handicap rules may include the difficulty of the course the golfer is playing on by taking into consideration factors such as the number of bunkers, the length of the course, the difficulty and slopes of the greens, the width of the fairways, and so on.
Handicap systems are not used in professional golf. Professional golfers often score several strokes below par for a round and thus have a calculated handicap of 0 or less, meaning that their handicap results in the addition of strokes to their round score. Someone with a handicap of zero or less is often referred to as a scratch golfer.
Rules and regulations
The rules of golf are internationally standardised and are jointly governed by the Royal and Ancient Golf Club of St Andrews (R&A), and the United States Golf Association (USGA). By agreement with the R&A, USGA jurisdiction on the enforcement and interpretation of the rules is limited to the United States and Mexico. The national golf associations of other countries use the rules laid down by the R&A and there is a formal procedure for referring any points of doubt to the R&A.
The decisions on the Rules of Golf are based on formal case decisions by the R&A and USGA and are revised and updated every other year.
The underlying principle of the rules is fairness. As stated on the back cover of the official rule book: Play the ball as it lies, play the course as you find it, and if you cannot do either, do what is fair. Some rules state that:
• Every player is entitled and obliged to play the ball from the position where it has come to rest after a stroke, unless a rule allows or demands otherwise.
• A player must not accept assistance in making a stroke.
• the condition of the ground or other parts of the course may not be altered to gain an advantage, except in some cases defined in the rules
• A ball may only be replaced by another during play of a hole if it is destroyed, lost, or unplayable, or at some other time permitted by the Rules. The player may always substitute balls between the play of two holes.
There are strict regulations regarding the amateur status of golfers. Essentially, anybody who has ever received payment or compensation for giving instruction or played golf for money is not considered an amateur and may not participate in competitions limited solely to amateurs. However, amateur golfers may receive expenses which comply with strict guidelines and they may accept non-cash prizes within the limits established by the Rules of Amateur Status.
In addition to the officially printed rules, golfers also abide by a set of guidelines called golf etiquette. Etiquette guidelines cover matters such as safety, fairness, easiness and pace of play, and a player's obligation to contribute to the care of the course. Though there are no penalties for breach of etiquette rules, players generally follow the rules of golf etiquette in an effort to improve everyone's playing experience.
Hazards
Bunker
A bunker is any prepared area from which turf and soil has been removed and replaced with sand. If a ball is in a bunker, the player can play the ball as it lies within the bunker without incurring any penalty strokes. The player can also, under penalty of one stroke, deem the ball unplayable, and drop the ball inside the bunker. The player cannot test the condition of the bunker, nor can he/she touch the ground within the bunker with his/her hand or a club. The penalty for grounding is two strokes in stroke play, or loss of hole in match play.
Water hazards
A water hazard is any sea, lake, pond, river, creek, ditch or anything of a similar nature on the course. If the ball is in a water hazard, the player may play the ball as it lies or, under penalty of one stroke, play a ball from where it was originally hit; or, under penalty of one stroke, drop a ball at any point, as far back as the player chooses, on a line that keeps the last point at which the ball entered the hazard between the player, and the hole.
A lateral water hazard is a water hazard so situated that it is not possible or impractical to drop a ball behind the hazard. If the ball is in a lateral water hazard, in addition to the options for a ball in a water hazard, the player may under penalty of one stroke, drop a ball within two club lengths of the point of entry into the hazard; or, under penalty of one stroke, drop a ball on the opposite side of the hazard no closer to the hole.
Penalties
Penalties are incurred in certain situations. They are counted towards a player's score as if they were an extra swing or swings at the ball. Strokes are added for rules infractions, or for hitting one's ball into an unplayable situation. A lost ball or a ball hit out of bounds result in a penalty of one stroke and distance. A one stroke penalty is assessed if a players equipment causes the ball to move, or the removal of a loose impediment causes the ball to move. If a golfer makes a stroke at the wrong ball, or hits a fellow golfer's ball with a putt, the player incurs a two stroke penalty. Most rule infractions lead to stroke penalties, but also can lead to disqualification. Disqualification could be from cheating, signing for a lower score, or from rules infractions that lead to improper play.
Equipment
Golf clubs are used to hit a golf ball. Each club is composed of a shaft with a lance (grip) on the top end and a clubhead on the bottom. Woods, are used for long-distance fairway shots; irons, the most versatile class, are used for a variety of shots, and putters, are used to roll the ball into the cup.
An important variation in different clubs is loft, or the angle between the club's face and the vertical plane. It is loft that makes a golf ball leave the tee on an ascending trajectory, not the angle of swing; virtually all swings contact the ball with a horizontal motion. The impact of the club compresses the ball, while grooves on the clubface give the ball backspin (a clockwise spin when viewed from a parallel standpoint to the left of the ball). Together, the compression and backspin create lift. The majority of woods and irons are labelled with a number; higher numbers indicate shorter shafts and higher lofts, which give the ball a higher and shorter trajectory.
While the variation of clubs can differ greatly between golfers, a set used to play a round of golf must have no more than 14 clubs. A full set typically consists of a driver, two fairway woods (generally 3- and 5-woods), a set of irons from 3 to 9, a pitching wedge, a sand wedge, a putter, and one more club of the player's choice. Many players opt to avoid the long irons (that many find difficult to hit), and replace them with more forgiving clubs, like hybrids.
Golf balls are famous for "dimples". These small dips in the surface of the golf ball decrease aerodynamic drag by increasing turbulence behind the ball in motion, which allows the ball to fly farther.
A tee is used for resting the ball on top of for an easier shot; allowed only for the first stroke of each hole. Wood tees are inexpensive but plastic tees last longer. Long tees are suitable for woods and can position the ball higher off the ground. Short tees are suitable for irons and are less easily broken.
Many golfers wear golf shoes with metal or plastic spikes designed to increase traction thus allowing for more longer and more accurate shots.
A golf bag is used to transport golf clubs. Golf bags have several pockets designed for carrying various equipment and supplies such as tees, balls, and gloves required over the course of a round of golf. Golf bags can be carried, pulled on a two-wheel pull cart or harnessed to a motorized golf cart during play. Golf bags have both a hand strap and shoulder strap for carrying, and sometimes have retractable legs that allow the bag to sit upright when at rest.
Golf also uses flags, known as the "pin" to show the position of the hole to players when they are too far away from the hole to see it clearly. When all players in a group are within putting distance, the pin, is removed by a "caddy" or a fellow competitor to allow for easier access to the hole.
Hitting a golf ball
The pre-swing
Many golfers' pre-swing looks like this:
• Golfers start with the non-dominant side of the body facing the target.
• At address the body is positioned parallel to the target line.
• The feet are shoulder width apart for middle irons and putters. 2 inches/5 centimeters narrower for short irons and 2 inches/5 centimeters wider for long irons and woods.
• The ball is positioned in the center of the players stance for short irons and putters, 1 inch/3 centimeters to the front of the center for middle irons and 1 inch/3 centimeters to the front of the center for long irons and woods.
• Most of the weight is on the front foot for short irons, equally on both feet for middle irons and putters, and mostly on the back foot for long irons and woods.
The golfer then chooses one of the following grips:
• The Overlapping Grip: The little finger of the trailing hand (the dominant hand) is placed between the index and middle finger of the lead hand (the non-dominant hand). The lead hand thumb fits along the lifeline of the trailing hand.
• The Interlocking Grip: The little finger of the trailing hand is intertwined with the index finger of the lead hand. The lead hand thumb fits in the lifeline of the trailing hand.
• The Ten Finger Grip: The little finger of the trailing hand is placed close to the index finger of the lead hand. The lead hand thumb is covered with the lifeline of the trailing hand.
The swing
The full golf swing as done by a right handed golfer.
The full golf swing is used in long distance shots or near the green from the fairway. Woods and irons can be used for the full swing. The golfer adjusts his/her swing to fit the circumstances of the play such as distance to the green, lie of the ball and location of the hazards. The face of the club starts on ground (except in sand play in which it is not permitted) square to the target line. For the right-handed golfer, it consists of a "backward swing" to the right, a "forward swing" back to the middle (where the ball is hit), and a "follow-through" back to the left.
The putt
The putt is used for putting the ball in the hole or closer to the hole (as in lagging) from the green or the fringe of the green. The putter is used for the putt. The golfer adjusts his/her putt to fit the circumstances of the play such as distance to the hole and slope of the green. The face of the club starts square to the target line. The club goes straight back and straight through along the same path like a pendulum. One strategy is to aim the ball 10% past the hole. Another is to look at the hole for long putts instead of the ball.
Types of shots
The following are part of the golfer's diverse arsenal of shots:
• A drive is a long-distance shot played from the tee, intended to move the ball a great distance down the fairway towards the green.
• An approach shot is made with the intention of placing the ball on the green. The term "approach" typically refers to a second or subsequent shot with a shorter-range iron depending on the distance required.
• A lay-up shot is made from the fairway after the drive, but intended to travel a shorter distance than might normally be expected and/or with a higher degree of accuracy, due to intervening circumstances. Most often, a lay-up shot is made to avoid hitting the ball into a hazard placed in the fairway, or to position the ball in a more favourable position on the fairway for the next shot.
• A chip is a very short lofted shot, generally made with an abbreviated swing motion. Chip shots are used as very short approach shots (generally within 35 yards/32 meters), as a "lay-up" shot to reposition the ball on the fairway, or to get the ball out of a hazard such as a sand trap. This requires a lofted club, usually a wedge.
• A flop shot is when a player opens the club face on a chip shot to get the ball to fly over an obstacle and stop quickly or spin back once it hits the ground.
• A pitch or bump and run is a variation of a chip shot, which involves pitching the ball a short distance and allowing the ball to run along the ground with a 8 or 9 iron depending on the slope.
• A putt is a shot designed to roll the ball along the ground. It is normally made on the putting green using a putter, though other clubs may be used to achieve the same effect in different situations. A lag is a long putt designed less to try to place the ball in the cup than to simply move the ball closer to the hole for an easier putt into the hole.:
• A draw is when a player shapes any shot from right to left in a curving motion (or left to right for a left-handed player). This occurs when the clubface is closed relative to the swingpath or with an inside-out swingpath.
• A fade is when a player shapes any shot from left to right in a curving motion (or right to left for a left-handed player). This occurs when the clubface is open relative to the swingpath or with an outside-in swingpath.
• A punch or knock-down shot is a very low-loft shot of varying distance. It is used to avoid hitting the ball into overhead obstructions, or when hitting into the wind.
The following are misplayed shots:
• A hook occurs when the clubface is closed relative to the swingpath or with an inside-out swingpath and thus flies severely from right to left or vice versa for a left-handed player. Skilled players can hook the ball at will, but most commonly it is a misplayed shot that often has negative consequences.
• A slice occurs when the clubface is open relative to the swingpath or with an outside-in swingpath and thus flies severely from left to right or vice versa for a left-handed player. Skilled players can slice the ball at will, but most commonly it is a misplayed shot that often has negative consequences.
• A shank occurs when the club strikes the ball close to hosel, and thus flies at a sharp angle to the right of the intended direction or vice versa for a left-handed player).
• A thin shot occurs when the forward edge of the clubhead strikes the ball too high, causing the shot to come up short of the target.
• A fat shot occurs when the forward edge of the clubhead strikes the ball too low, causing the shot to come up short of the target.
• A pop-up occurs when the ball strikes too highly on the clubface, causing the shot to travel very high, leaving it well short of its intended target.
• A whiff or a "freshie" occurs when the golfer swings and misses the ball.
Professional golf
The majority of professional golfers work as club or teaching professionals (pros), and only compete in local competitions. A small elite of professional golfers are "tournament pros" who compete full time on international "tours". Many club and teaching professionals working in the golf industry start as caddies or a general interest in the game, finding employment at golf courses and eventually moving on to certifications in their chosen profession. These programs include independent institutions and universities, and those that eventually lead to a Class A golf professional certification.